Pull, spin & surprise
The Great Giggle Machine
A rolling ball. A springy cushion. What happens next?
Set a ball moving through a connected contraption. Change its route and follow the chain of events to a silly little theatre ending.
Let’s playHow shall we play?
Use the pictured levers and mechanisms. Watch where the ball goes, then try the other route.
Explore together if a child needs help getting started. Use the sound controls in the game to choose what is comfortable.
When it’s story time
The Mountain That Wouldn't Stay Put
They packed breakfast. Their hill packed up and left.
Open the story →